This page contains information on V-Ray compatibility with standard 3ds Max features.
Overview
As a rendering plugin for 3ds Max, V-Ray supports most of the standard 3ds Max features and many of the 3rd party plugins. However, some features of 3ds Max are not supported or work only partially. The most common of these are listed below.
Vray For Max 2017
Note that the list is not complete; there may be other 3ds Max features which do not work or work only partially with V-Ray. In many cases, V-Ray provides replacements for unsupported standard features; those are noted wherever applicable.
Note that features specific to renderers other than the default Scanline renderer are in general not supported, but are not listed below.
3ds Max Version Compatibility
Vray For 3ds Max 2017 Student Version
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Maps
Raytrace map
This map is not fully supported by V-Ray; using it with V-Ray is not recommended, as it can lead to artifacts in the image.
Reflect/refract map
This map is not supported by V-Ray; using it with V-Ray is not recommended. V-Ray does not provide equivalent functionality.
Flat mirror map
This map is not supported by V-Ray; using it with V-Ray is not recommended. V-Ray does not provide equivalent functionality.
Materials
Raytrace material
This material is not fully supported by V-Ray; using it with V-Ray is not recommended as it can lead to artifacts in the image. Use the specific VRayMtl instead.
Advanced lighting override
This material is not supported by V-Ray. Some of its functionality is available in the VRayMtlWrapper material.
Matte/shadow
V-Ray only partially supports this material. Specifically, theOpaque Alpha parameter is not supported. The standard Matte/shadow material will also not pick up GI shadows. Instead, extended matte/shadow capabilities for V-Ray are available in the VRayMtlWrapper material or in the V-Ray Object Settings.
Lights
Skylight
The standard 3ds Max skylight is not supported by V-Ray, and V-Ray will print a warning about this if you attempt to render it. Instead, use the Dome mode of VRayLight or the GI Environment override option in V-Ray's Environment Settings rollout.
Shadow Types
Raytraced shadows
This shadow type does not work with V-Ray; using it is not recommended as it can lead to artifacts in the image. Use the specific VRayShadows instead.
Shaders
Translucent Shader
This shader is not supported by V-Ray; using it is not recommended. Use the translucency options in the VRayMtl material instead.
Antialiasing Filters
Plate match/MAX R2
This filter is not supported by V-Ray. Using it will produce an entirely black image.
Standard Render Elements
V-Ray does not support the standard 3ds Max render elements, but instead supplies its own, both for normal rendering and for texture baking. See the Render Elements section for more information.
Exposure Control
V-Ray supports exposure control only partially. Exposure plugins that require presampling of the image (Automatic Exposure, Linear Exposure) or separate render elements (Pseudo Color Exposure) will not work properly with V-Ray. Of the standard 3ds Max exposure control plugins, only Logarithmic Exposure control is fully supported. Also use V-Ray's own Color mapping mechanism. See the Color Mapping section for more details.
Texture Baking
Use the V-Ray texture baking elements (e.g. VRayCompleteMap instead of CompleteMap, etc.). See the section on Texture Baking for more information.
Autodesk 3ds Max - 3D modeling, animation, and rendering software
Autodesk 3ds Max software helps increase overall productivity for artists and designers working with the high-resolution assets required by today’s demanding entertainment and design visualization projects. With support for point cloud datasets, enhanced viewport performance, and new scene management workflows, 3ds Max helps artists and designers handle greater complexity without slowing down.
In addition, a more responsive Active Shade that now supports the NVIDIA® mental ray® renderer and a new artist friendly node-based visual shader editor help increase efficiency for lighting, shading, and rendering tasks. Meanwhile, with support for Python scripting, 3ds Max is more easily extended and customized.
Autodesk Stingray - 3D game engine and real-time rendering software
Use the Stingray engine to create 3D games, real-time design visualizations, and stunning virtual reality experiences. Stingray connects directly to Autodesk 3D animation tools.
Stingray for real-time design visualization - Bring your design visualization projects to life with the Stingray design engine, which offers a direct connection to 3ds Max and real-time rendering. Add scene interactivity with user-friendly, node-based tools.
Create captivating VR experiences - VR brings us one step closer to complete immersion into virtual worlds. Use Stingray to create visually engaging, interactive VR experiences for games and design visualization.
Product Overview
V-Ray for 3ds Max is the core development of Chaos Group, which allows users to quickly and easily create realistic images while giving them full control over the 3D production process.
V-Ray 3.3 for 3ds Max is the most complete lighting, shading and rendering toolkit in the market, making speed and simplicity accessible to all artists. The latest version delivers powerful feature set, technical advances and support for open source technologies.
What's New in V-Ray 3.3 for 3ds Max?
New Features & Updates:
Fully compatible with 3ds Max 2017, V-Ray 3.3 introduces VR rendering capabilities and multiple V-Ray RT GPU enhancements. V-Ray 3.3 for 3ds Max also includes improved volume rendering, distributed rendering, and global illumination.
New VR Cameras
With our two new VR camera types, you can now render stereo cube maps and spherical stereo images. Output your V-Ray scenes to popular VR formats like Oculus Rift and Samsung Gear VR quickly and easily.
New V-Ray RT GPU Features
V-Ray 3.3 for 3ds Max includes a faster and more powerful V-Ray RT GPU.
V-Ray RT GPU supports:
- QMC sampling using NVIDIA CUDA (resolves noise faster)
- Displacement
- Anisotropic highlights
- Composite map
- Output curves
- Texture baking
- UDIM support (MARI)
Volume Rendering
New V-Ray Volume Grid adds support for OpenVDB, Field3D, and Phoenix FD volume grid formats. This allows you to import and render data from popular effects applications like Houdini and FumeFX.
Distributed Rendering
- Add or remove distributed rendering nodes on the fly
Global Illumination
- Updated Light Cache algorithm removes light leaks and improves animation
Geometry
- New preview types for proxy objects – includes mesh simplification for optimized proxy display
- Faster rendering of hair and fur
- Intel Embree support for 3ds Max Hair & Fur and V-Ray Fur
3ds Max 2017
- Full support for new Physical Camera – co-developed with 3ds Max team
- Support for new Physical Camera Exposure Control
- V-Ray Lens Analysis Utility adds support for the 3ds Max Physical Camera
Product Overview
V-Ray for Sketch Up provides designers with faster rendering, better lighting tools, and the ability to create and visualize complex scenes. This designer-friendly rendering solution for SketchUp features dramatic improvements to visualization workflow with V-Ray RT and improved image based lighting quality with the V-Ray Dome Light. V-Ray Proxy allows for easier complex scene management with highly detailed models.
What's New
- Skatter Support – V-Ray for SketchUp now fully supports the new Skatter Extension for randomly placing vegetation and other objects in a scene. You now have the power to create anything in V-Ray for SketchUp!
- ArchVision for SketchUp Support – With V-Ray support of the new ArchVision for SketchUp extension you now have an extensive library of content at your fingertips for all of your rendering needs. Simply add them to your scene anywhere you like.
- Improved Animation – V-Ray now renders Animations more with more stability than ever before!
- Improved Batch Rendering – V-Ray now allows users a more stable experience when rendering multiple single frames using the batch render tool!
V-Ray for SketchUp Key Features
V-Ray RT CPU & GPU - This revolutionary rendering engine streamlines scene setup and provides instant visual feedback directly in SketchUp for quicker design, material, and lighting decisions. It’s fast and seamless to transition between V-Ray RT and production rendering.
Dome Light - Creates simple, artifact-free image-based lighting using importance sampling of HDR images. This technique greatly optimizes light tracing and global illumination precision.
V-Ray Proxy - Manages scene memory and efficiently renders large amounts of geometry to increase detail in complex scenes. V-Ray Proxy objects are dynamically loaded and unloaded at render time, which saves vital RAM resources.