Jets%27n%27guns

Jet's n' Guns is a campaign style side scroller, but I wasn't really taken by the story and half of the time I didn't read the mission's briefing anyway. I usually just went to the shop where I would look for the best guns to add to my jet and there are plenty of them. The main reason to play Jet's n' Guns is the customization of your ship. You can add many upgrades to your to improve performance, improve defense, but more importantly, make your firepower more powerful!

43 levels full of destructible buildings, bridges, trees and other constructions. Loads of environments - deeps space, lava planet, underwater levels, jungle, etc. United Space Hero Federation's Encyclopedia- The Jets 'N' Guns Wiki is a FANDOM Games Community. GOG.com is a digital distribution platform – an online store with a curated selection of games, an optional gaming client giving you freedom of choice, and a vivid community of gamers. Jets'n'Guns is a 2D, side-scrolling shoot 'em up computer game released in late 2004 for Microsoft Windows by Czech studio RakeInGrass software. In April 2006, a version for Mac OS X was released. In December 2006 an expansion, Jets'n'Guns Gold, was released. A version for Linux has been developed by Linux Game Publishing.

Rail guns, homing missiles, and bombs all spell fun. But there are more than a few little trinkets to garner your craft with. There are 57 freakin' weapons to quench your thirst for blood and metal, all the while a cherry smile will pucker your cheeks and devious cackles will fill the air. You can upgrade weapons depending on how much money you have, you can take a worthless gun and turn it into a masterful weapon of potent destruction. Likewise you can upgrade your ship to aim weapons in different directions, so you can literally cover the whole screen in bursts of fire. You'll need to constantly upgrade your weapons and weapons platform because damn... I mean damn... this game is hard.

In all honesty Jets 'n' Guns is a fun game but very short, like 'I beat it in a few hours' short not 'I beat it in a few days' short. In one afternoon I sat down and couldn't be removed from my PC, I sat eagerly shooting at vehicles forcing their explosion, and then I killed all the people that ejected from those vehicles.

The shortness isn't that bad because of the replayability of the game, you can set higher levels of difficulty and spend endless hours dieing and coming back with a new weapon layout in hopes of finishing the level, do to very few in game save points you had better bust your jewels to stay out of harm's way but still kill as many things as possible.

The visuals are stunning and at any one time towards the end of the game there can be dozens of colors spouting from ships and weapons, hordes of enemies pound at you with a vast array of weaponry, though as for enemies themselves you'll find a LOT of the same enemy vehicles from start to finish. Some levels look grainy and could be polished a bit more, but the mass explosions and insane amount of stunning weapons fire will wash all thoughts of graininess away as you'll be lighting up your computer room with the awesome light show that is your weapons system.

I love the music in Jets n Guns, it really sets the mood for destruction, in fact is does such a good job I find my self head banging to the lovely industrial rock/techno jams that are provided for your pleasure. Explosions and gunfire are also pretty well done and definitely add to gameplay.

Arcade side scrollers might not be the end all be all they used to be but man in an age of Half Life 2 realism a step back in time with an awesome game is just what the doctor ordered. Anyone that blew there spare cash on Galaga back in the day will love Jets' n' Guns.

People who downloaded Jets 'n' Guns have also downloaded:
Half-Life, Jetpak: Solar Crisis, Halo: Combat Evolved, Infestation (2000), Indiana Jones and the Emperor's Tomb, Jazz Jackrabbit 2: The Secret Files, Half-Life 2: Episode One, Jazz Jackrabbit 2: The Christmas Chronicles

Jets'n'Guns
Basic Information
Video Game
RakeInGrass
RakeInGrass, Reflexive Entertainment, Stardock, Linux Game Publishing
Shoot 'em up
CD-ROM, Digital Download
Keyboard, Mouse, Joystick
Microsoft Windows, macOS and GNU/Linux
Retail Features
Technical Information
RakeX
Main Credits
Frantisek 'Undead' Chmelar
Jiri 'JP' Prochazka
International Release Date(s)
Microsoft Windows
November 17, 2004
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Achievements
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

Jets'n'Guns[1] (also shortened to JnG) is a 2D, side-scrolling shoot 'em upcomputer game released in late 2004 for Microsoft Windows by RakeInGrass software. In April 2006, a version for Mac OS X was released. In December 2006 an expansion, Jets'n'Guns Gold, was released. A version for Linux has been developed by Linux Game Publishing.[2]

Jets
  • 3Gameplay

Overview[edit | edit source]

The developers have stated they were heavily inspired by the games Tyrian 2000, Project-X and Walker.[3] As in Tyrian, players earn money by destroying enemies and picking up bonuses in each level. In-between levels, players can purchase weapons and devices for their ship, and upgrade them, provided they have enough money.

However, Jets'n'Guns is more complex than Tyrian in this respect. There are many more weapons to choose from, and a greater variety of devices to purchase and more ways to upgrade the player's ship. Also, unlike in Tyrian, where a player could get through most, if not all of the game using the weapons available at the start of the game (with upgrades and new ship systems), in JnG the player is forced to experiment with their weapons in order to be successful. The game has no lives, so the player can keep attempting a level until they beat it.

According to the developers, one of the reasons they chose to do a side scroller, as opposed to a vertical scroller, was so they could put in lots of visual humour.[4] Players can expect to see, among other things, spacefighters with knives strapped to them and various humorous signs. They can also expect most of the weapons in the weapon shop have advertising posters, emblazoned with messages such as 'Ultimate destructive power!' or 'As seen on TV!'. Also, cultural references are scattered throughout the game, both in the equipment and the actual levels.

The side scrolling nature of the game introduces an unusual strategy. When some enemy ships are shot down, they crash down onto enemies and buildings on the ground, often with devastating results. Killing ground troops often results in masses of blood and tiny body parts flying across the screen.

The RakeInGrass distributed version of the game is currently at version 1.222. A French translation patch is now available from the official website.

Storyline[edit | edit source]

File:Tmig-imp.jpg
The TMIG-226 (original paint) and the USS Impotence

In Jets'n'Guns, the player starts out as a freelancer, contracted to drive out a gang of criminals from a sector of space. Soon, the player is contacted by their old commanding officer from a previous war, Col. Troubleman, who is based aboard the United Space Ship Impotence. He explains that Xoxx, the evil dictator, has appeared again and has kidnapped a scientist, Professor Von Hamburger. The professor was developing a gigantic quantum cannon, which he intended to use for peaceful purposes. Xoxx, however, wants the cannon because it could, theoretically, destroy the entire universe with a single shot. Erecta Von Hamburger, the professor's daughter, also contacts the player, but she is mainly concerned with the rescue of her father.

The player first has to steal a better fighter, the TMIG-226, from the heavily guarded FeX labs. The player then has to rendezvous with the USS Impotence, and is only just saved from destruction by pirates by a well-timed volley of torpedoes from the Impotence. The majority of the following missions involve assaults on Xoxx's forces and attempts to ascertain the locations of the professor and the quantum cannon.

Eventually, after many battles against Xoxx's forces and hench-beings, the player rescues the professor. Soon after, the location of the completed cannon, the Lord Chaos Mk 1, is discovered. However, when the player finally defeats Xoxx, Xoxx escapes in a 'backup time washing machine', his parting message revealing that it is too late to stop the cannon firing. The universe is destroyed, leaving the player's ship flying in a field of rocky debris as the credits roll. Eventually,

  • (If you did not cheat) The Player reaches a restaurant, where he gets a time machine upgrade for his plane. The player will chase Xoxx through the time warp, and after the player defeats it, He reaches the beginning of the game on a harder mode.
  • (If you cheated) a time warp that featured earlier in the story re-appears, bringing the player back to the beginning of the game, except set on a harder mode.

Jets'n'guns 2

Gameplay[edit | edit source]

Upgrades[edit | edit source]

Between levels, players are given the option to buy upgrades for their ship. Some of the most vital upgrades are for maneuverability, speed, and cooling. They can also give their ship a new paint job for free. Another item is the Atarix, which gives players a chance to unlock crates found when they destroy transport ships during a mission. There are several upgrades that boost the ship's defense and provide slow armor regeneration, such as shields and nanomachines. Other upgrades give players bounties for killing certain enemies, and bonuses for mass killings of enemy troops. There are also upgrades that allow players to customize up to five different weapon profiles, which can be switched mid-game, or allow players to change the angle of their weapons to adapt to changing strategic situations.

Weapons[edit | edit source]

Between levels, players are given the option of buying weapons. As the game progresses, more weapons and items are made available. The fighter the player starts with only has slots for two front weapons and rather limited ship upgrades. The TMIG-226 has slots for one bombing system, one missile system, three front weapons, and one rear weapon. Some weapons can only be used in the front or rear slots. There is a large variety of weapons, ranging from flamethrowers to electro-balls to acid guns. Most weapons can be upgraded after they are bought. This may enhance power, projectile velocity, rate of fire, or the nature of the attack itself. When viewing the status of an individual weapon, meters are shown that indicate its power, heat generation and speed ratings.

Most weapons give off heat when fired, indicated by a heating gauge. This heat dissipates when firing ceases. If the needle passes the orange and then red zones of the gauge the ship overheats, and it will be unable to fire until the needle passes back behind the orange zone. This makes upgrading the cooling system essential. With an improved cooling system, the ship will take longer to overheat, and will cool down faster. Missiles and bombs do not generate heat. The rate of fire for missiles is determined by their upgrade level. Bombs are the only weapons that have a limit pertaining to how many can be fired at any given time. Each bomb that is dropped uses up a portion of a slowly replenishing 'bomb meter'; the amount used by each bomb decreases with upgrades.

Soundtrack[edit | edit source]

Jets'n'guns Gold

Main article: Jets'n'Guns Soundtrack

Of note is the soundtrack, composed and performed by Machinae Supremacy. The band created over 50 minutes of original music for the game in a variety of styles. The band provides downloads on their site containing the game soundtrack – however the song 'Hero' is available separately — in MP3 and Ogg format. These downloads are of higher quality and are slightly longer than the versions included with the game. The music included with the game has been trimmed to allow for looping, and the quality reduced to make the download size practical.The soundtrack was created completely free of charge, though the expansion tracks were paid for.

Sometimes, the Jets'n'Guns Soundtrack is credited to the game music production company Hubnester Industries. This is because Hubnester is owned by three of the members of Machinae Supremacy, using the same composers for both.

Jets'n'Guns Gold[edit | edit source]

In December 2006, RakeInGrass released a sequel/expansion to the game called Jets'n'Guns Gold. The expansion doubled the game's length by adding 21 levels to the 21 that already existed. It features 800x600 graphics, as compared to 640x480 in the original version and 6 new music tracks composed by Hubnester Industries, a sister production company of Machinae Supremacy. The storyline has been completely reworked and is now presented using cartoons instead of simple text. The player is also allowed to unlock different spaceships such as a hot-dog truck, an airplane and a helicopter. A number of new weapons have also been introduced.

Notes and references[edit | edit source]

  1. The title of the game is variously referred to as Jets'n'Guns, Jets'N'Guns and JETS'N'GUNS in official materials. These include the official website, and various versions of the game itself.
  2. Jets'n'Guns product page at Linux Game Publishing.
  3. RakeInGrass Forums - Game like JNG...
  4. RakeInGrass Forums - Any chance of you guys doing a vertical style shooter?.

See also[edit | edit source]

  • TotalGaming.net — distributors
  • Reflexive Entertainment — distributors
Cheats

External links[edit | edit source]

  • Official website Demo and patch downloads and official forums
  • Machinae Supremacy official site Downloads of the game soundtrack, in MP3 and OggVorbis format
  • FRAGtopia Review of Jets'n'Guns
  • Inside Mac Games Print & Video Review

Jets'n'guns Cheats

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